class ComboCrate extends Combo;

var CrateActor Effect;

function StartEffect(xPawn P)
{
    if (P.Role == ROLE_Authority)
        Effect = Spawn(class'CrateActor', P,, P.Location + P.CollisionHeight * vect(0,0,0.55), P.Rotation);
}

function StopEffect(xPawn P)
{
    if (Effect != None)
        Effect.Destroy();
}

defaultproperties
{
	Duration=45
    ExecMessage="Camouflaged!"
    keys(0)=4
    keys(1)=4
    keys(2)=4
    keys(3)=4
	ComboAnnouncementName=Camouflaged
}
